About Your Speaker
Dr. Stephanie Diez-Morel is an assistant professor of graduate social work at Pennsylvania Western University. Dr. Diez-Morel is the co-lead for the American Psychiatric Association’s DSM Gaming Disorder Taskforce where she leads an interdisciplinary group of international experts in Gaming Disorder on proposing up to date criteria for the diagnosis of Gaming Disorder. She is an international trainer and speaker and has presented clinical courses to 10,000 trained helping professionals. Dr. Diez-Morel has authored numerous scientific presentations and journal articles, as well as appeared in international media on a variety of radio, podcasts, and news outlets to discuss the topic of addictions, gaming disorder and other addictions. In 2013, Dr. Diez-Morel founded Reboot & Recover, a nonprofit organization dedicated to providing education, prevention, treatment, and research on gaming disorder and other technology-based addictions.
Dr. Diez-Morel earned her Ph.D. from Florida International University where she was awarded a student scholar in Health Disparities Research Fellowship offered through the Center for Research on US Latino HIV/AIDS and Drug Abuse (CRUSADA) funded by the National Institutes of Health (NIH). As a C-SALUD Student Scholar in Health Disparities Research Fellow, Dr. Diez-Morel’s research contributed to the reduction and prevention of health disparities affecting youth and families in the United States. As a Licensed Clinical Social Worker (LCSW), Dr. Diez-Morel has worked for decades within nonprofit community organizations and in community hospitals providing direct clinical services to children, families, and adults experiencing addiction. In addition, she has provided clinical trainings, education and consultation to address addictions among various communities including medical professionals, counselors, healthcare workers, educators, caregivers, and school aged children.
• Co-authored book on internet addictions
• Working member on DSM 5 Committee for internet gaming addiction
• Asst. Professor in Social Work in USA
• Understands the crucial convergence of gaming and gambling wants of the young
• Poised to become leading authority worldwide on internet addiction
• Founder and President, Reboot & Recover, Inc., 2013- Present
Course Brief
There are 3.2 billion gamers worldwide Today, more people have access to, and are participating in, gaming activities than ever before. While many can enjoy video games without developing any consequences, there are a proportion of those who stray from responsible levels of play, to areas of problematic or disordered video gaming. These concerns continue to challenge Singapore communities too. Knowing how video gaming can convert from leisure to problematic is key to helping prevent this from occurring and to know how to clinically assess and treat gaming disorder. Those who often progress to problematic or disordered gaming get to a point where several areas of their lives are impacted in a negative way. Considering this, it is vital to have clinical tools to capably treat those who are experiencing gaming disorder or problematic gaming.
In part 2 of this training, we will review evidenced based approaches available through high quality research and will discuss how to translate and implement the research into direct clinical practice. This will include: screening, assessment, intervention, and treatment. We will discuss how to apply best evidenced based treatments into practice scenarios. Furthermore the accompanying manual will provide guidance on how to clinically apply these approaches when work with clients that have a diagnosis of gaming disorder or problematic gaming The manual will also: 1) Foster awareness of the facts and clinical features of gaming disorder and the continuum of gaming behaviors 2) Describe the psychological, physiological, social, and environmental issues and beliefs associated with gaming and gaming disorder 3) Identify co-occurring mental health issues to be aware of and screen for at intake/initial session 4) Identify valid screening measures to assess for gaming disorder 5) Discuss how to utilize evidence-based treatment models for treating gaming disorder or problematic gaming 6) Apply evidenced based treatments into practice scenarios and provide examples of direct application when using this approach for clients with gaming disorder or problematic gaming.
Important Payment Remarks
Course cancellations occurring one week or less before the course will be charged a $200 cancellation fee. Also, we no longer allow switching registrants with work colleagues. Thank you for your understanding.
All cheques are made payable to 'The SEL Network LLP' Please note that payment needs to be made in full for all registrants for confirmation of seats - 2 weeks before course begins.
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FOR PAYNOW
The SEL Network LLP
UBEN No. T10LL0140K
Course Format
Course we be held on ZOOM. After registering online, we will send you an invitation Zoom link via email a few days before the course.
If you would like a copy of the e-flyer to distribute to your colleagues click here.
Event Date | 30-Nov-2022 9:00 am |
Event End Date | 02-Dec-2022 5:00 pm |
Registration Start Date | 22-08-2022 |
Cut off date | 30-11-2022 |
Individual Price | $980.00 |
Founded in 2010 by an ex-group of Teachers and Trainers, the SEL Network LLP is about developing people through effective therapy. The modern world powered by technology pushes the human spirit to the edge . We need therapy to get us back and in control of our lives. We have specialised in 8 therapies offering something for everyone.
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